FOLIAGE TOOLS
Ten years of research and development, turning forest into logic.
UE5 plugins, content and technical documentation. support@foliagetools.com

FT FOLIAGE plugin
Replaces the foliage tool in Unreal Engine, ensuring better control over placement, optimization and customization.
BETA starting shortly with 50% off

FT PERFORMANCE plugin
BETA starting shortly with 50% off

FT PLANTS plugin
BETA starting after Summer

FT TREES plugin
BETA starting after Summer

FT WATER plugin
BETA starting after Summer
SMALL MAPLE
Becoming available in the next weeks and months
Becoming available in the next weeks and months
ROCK COLLECTION
Becoming available in the next weeks and months
Becoming available in the next weeks and months
SMALL BIRCH
Becoming available in the next weeks and months
Becoming available in the next weeks and months
FOREST FLOOR COLLECTION
Becoming available in the next weeks and months
Becoming available in the next weeks and months
FOREST BRANCHES
Becoming available in the next weeks and months
Becoming available in the next weeks and months
FOREST BRANCHES
Becoming available in the next weeks and months
Becoming available in the next weeks and months
BRACKEN FERNS
Becoming available in the next weeks and months
Becoming available in the next weeks and months
GRASS COLLECTION
Becoming available in the next weeks and months
Becoming available in the next weeks and months
SKELETAL PLANTS
Becoming available in the next weeks and months
Becoming available in the next weeks and months
FALLEN TREE COLLECTION
Becoming available in the next weeks and months
Becoming available in the next weeks and months
FLOWER COLLECTION
Becoming available in the next weeks and months
Becoming available in the next weeks and months
MORE FOREST CONTENT
Becoming available in the next weeks and months
Becoming available in the next weeks and months
Planned documentation
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This website is dedicated to sharing knowledge, from 15 years building games, as 3d artist, environment artist and technical art director.
If you wish to give priority or want to request documentation please let me know! support@foliagetools.com or reach out via twitter.
+ vertex color baking
+ capture world normal
+ color sampling
+ combine textures
+ merge drawcalls
+ optimization statistics
+ sample pixel data
+ tile mapper
+ average gi value
+ blueprint function library
+ library examples
+ uobject tracker
+ performance tracker
+ cable system
+ ...
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+ cast shadow from bias
+ GPU and CPU thread timers, schedule gameplay event
+ level structure and loading vs world partition
+ nanite, when to use it
+ uobjects and content
+ not using lumen, hybrid offline
+ render target dirt mask
+ no post lens flare, custom
+ bloom and lightshaft low res
+ c++ examples
+ optimize bounds and occlusion queries
+ ...
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+ disable or dev only nodes
+ sort unused variables
+ test performance between builds
+ optimization
+ flowmaps
+ instance tricks, custom data, interaction
+ memory best practices
+ pso
+ shader tricks
+ engine settings and trimming down for AAA
+ why not to use function interfaces
+ ...